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- White: A Class A player.
- Black: A Class D player.
- Where: A speed game on the
- internet.
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1
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- Standard King Pawn Opening.
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2
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- Develops and forces Black to defend
- e5.
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3
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- This is clearly a poor move because
- the pawn move blocks the queen and
- knight and fails to develope a piece.
-  Much better would be 2. ... Nc6
- or even 2. ... Nf6.
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4
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- It seems amazing that White can take
- this pawn, but his goal is to expose
- the Black King to attack.
-  Black's best defense would be to
- play Qe7, Nf3 Qxe4+, Be2 and Black is
- behind in developement and has his
- queen exposed.
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5
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- Black can't afford to open his king
- up so much.
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6
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- The check is pretty nasty.  If
- black plays g6 now, then Qxe5+ forks
- the king and the rook on h8.
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7
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8
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- White gets a pawn and continues to
- harass the king.
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9
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- The king must move.
- Predict the next move
- for white.
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10
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- Adds another piece to the attack.
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11
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- Predict the next move
- for white.
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12
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- Force the king into a "corner."
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13
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- Predict the next move
- for white.
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14
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- Add the bishop on c1 to the attack.
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15
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- Predict the next move
- for white.
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16
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- This is the final blow to Black
- because of two threats.  The
- first threat is hxg5 double check
- followed by Qf7 mate.  The second
- threat is Bxg5+ forking the king and
- queen.  Black can defend one
- threat or the other but not both, so
- he is lost.
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17
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- It is interesting to go back and look
- at what happens if black tries to
- defend by blocking with the pawn,
- because this allows black to guard
- the
- f5 square.
- Predict the next move
- for white.
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18
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- This will force the king to move.
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19
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- Predict the next move
- for white.
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20
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- This threatens forced checkmate.
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21
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- Black makes a hole for himself so
- that his king can escape the attack.
- Predict the next move
- for white.
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22
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- This rather strange tactic allows
- white to get an winning advantage
- by capturing material. Black can't
- take the bishop on b7 because then
- white will play Qf5 mate.
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