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  • White: A Class E player.
  • Black: A Class B player.
  • Where: A tournament at Purdue
  • University around 1992.
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  • In this game the Class E player pulls
  • an upset against a much stronger
  • opponent.
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      [Next]
  • Developes.
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      [Next]
  • Defends.
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  • Also developes.
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  • We have the four knights game.
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  • This pawn move is a bit passive as it
  • blocks the bishop on f1.
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      [Next]
  • Black chooses a more active
  • developement.  Now White should
  • play Be2 and O-O to avoid any danger
  • from Ng4.
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  • This capture is based upon a tactical
  • trick.  The best response is
  • Bxf2+ forcing the king to be badly
  • placed.
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      [Next]
  • Instead Black recaptures.
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      [Next]
  • This is the tactical trick that
  • allows White to regain the piece.
  •  Black should respond Bxd4, Qxd4
  • Nc6 kicking the queen.
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      [Next]
  • Perhaps Black was hoping to create a
  • sharp attack, ..
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      [Next]
  • ... but ...
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  • with his pieces so loose he is
  • vulnerable.
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  • This queen move puts pressure on the
  • 4th rank and on g7.
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      [Next]
  • At least get rid of one of the pieces
  • under attack.
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      [Next]
  • Recaptures.  Now the safest
  • response for Black is to play d5 to
  • give his queen and king some
  • breathing room.
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      [Next]
  • But instead he gets greedy and goes
  • for a pawn.
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      [Next]
  • Black doesn't have a defense now.
  •  
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      [Next]
  • The rook must move.
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      [Next]
  • The Black queen has nowhere to go, so
  • he must play ...
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      [Next]
  • ... f6.
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      [Next]
  • The threat is f7+ Rxf7, Qxf7+! Kxf7,
  • Bxd8 winning.
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      [Next]
  • A defense that doesn't remotely
  • work.
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      [Next]
  • Force ...
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      [Next]
  • ... the rook back.
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      [Next]
  • Mate!!!
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