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- #3
- Sometimes this notion that passed
- pawns should be pushed gives players
- a false sense of security about pawns
- that are not passed. I watched
- this game on the internet between two
- class C players.
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1
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- White pushes a pawn for no good
- reason. Now Black has time to
- play Ke7 marching his king to g5
- where he will win the pawn.
- There is a critical rule here, which
- is that pushing pawns can make
- them weak.
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2
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-
- How one approaches the pawn is
- crtical. It is much better to
- move the king to e7 and approach the
- pawn by way g5 because the king
- itself blocks the path of the other
- king if it tries to head toward the
- pawn to protect it. By playing
- Kf8 instead then Black gives the
- white king a chance to march up to g4
- and protect the pawn. In
- king and pawn endgames advance the
- king first before advancing the
- pawns.
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3
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- This is also an error because ...
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4
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- Now the player with the black pieces
- figures out that he should be moving
- away from the back rank and he has
- time to win the pawn by marching his
- king to g6.
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5
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-
- #4
- Sometimes the king who is closest to
- the enemy pawns wins. This is why
- it pays to advance the king before
- advancing the pawn.
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6
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-
- It wasn't going to be possible for
- Black to queen his g pawn, so he
- gives it up.
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7
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-
- The material is now even on the
- board, but Black has an easily won
- game here.
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8
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- These panws are going to fall.
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9
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-
- White makes a desperate attempt to
- get away. White doesn't have
- time to attack the black pawns.
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10
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- But there are more pawns to attack.
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11
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12
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13
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14
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- Now he attackes all three pawns.
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15
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16
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- He takes the pawn closest to the
- enemy king.
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17
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18
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19
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20
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- The last pawn fill now fall.
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21
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22
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23
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24
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-
- Now Black is in an ideal position to
- escort either pawn to a queen.
- Black's two pawn advantange is
- more than enough to win.
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25
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