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  • #3
  • Sometimes this notion that passed
  • pawns should be pushed gives players
  • a false sense of security about pawns
  • that are not passed.  I watched
  • this game on the internet between two
  • class C players.
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  • White pushes a pawn for no good
  • reason.  Now Black has time to
  • play Ke7 marching his king to g5
  • where he will win the pawn.  
  • There is a critical rule here, which
  • is that pushing pawns can make
  • them weak.
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  • How one approaches the pawn is
  • crtical.  It is much better to
  • move the king to e7 and approach the
  • pawn by way g5 because the king
  • itself blocks the path of the other
  • king if it tries to head toward the
  • pawn to protect it.  By playing
  • Kf8 instead then Black gives the
  • white king a chance to march up to g4
  • and protect the pawn.  In
  • king and pawn endgames advance the
  • king first before advancing the
  • pawns.
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  • This is also an error because ...
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  • Now the player with the black pieces
  • figures out that he should be moving
  • away from the back rank and he has
  • time to win the pawn by marching his
  • king to g6.
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  • #4
  • Sometimes the king who is closest to
  • the enemy pawns wins. This is why
  • it pays to advance the king before
  • advancing the pawn.
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  • It wasn't going to be possible for
  • Black to queen his g pawn, so he
  • gives it up.
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  • The material is now even on the
  • board, but Black has an easily won
  • game here.
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  • These panws are going to fall.
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  • White makes a desperate attempt to
  • get away.  White doesn't have
  • time to attack the black pawns.
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  • But there are more pawns to attack.
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  • ...
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  • ...
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  • ...
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  • Now he attackes all three pawns.
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  • ...
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  • He takes the pawn closest to the
  • enemy king.
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  • ...
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  • ...
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  • Not much left to do.
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  • The last pawn fill now fall.
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  • ...
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  • ...
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  • ...
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  • Now Black is in an ideal position to
  • escort either pawn to a queen.
  •  Black's two pawn advantange is
  • more than enough to win.
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