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  • This was a game that I was playing on
  • itsyourturn.com.
  • It turns out that white only has one
  • winning move.
  • White to move

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  • By pushing the pawn white denies
  • black from having any tempo moves.
  • If black goes after the white pawns,
  • it is not immediately obvious that
  • white wins the pawn race ...
  • We will look at other black
  • alternatives later ...
  • White to move

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  • White to move

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  • White to move

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  • White to move

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  • White to move

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  • White to move

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  • White to move

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  • Now we see that white can move back
  • to stop the c pawn.
  • If black plays c3 then white plays
  • Kd3.
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  • Rather than chase the white pawns,
  • black could try to defend his own.
  • White to move

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  • Rather than chase the white pawns,
  • black could try to defend his own.
  • White to move

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  • White uses one of his tempo moves.
  • White to move

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  • White to move

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  • Black might take some solice in the
  • fact that he has opposition.
  • White to move

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  • White regains opposition and deters
  • any possible g5 breakthough by
  • black.
  • White to move

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  • White to move

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  • This wins because the white king will
  • force the black king away from the
  • pawns.
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  • White didn't necessarily have to push
  • the f pawn to win.
  • For example, play might go ...
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  • However, this way is a little more
  • difficult...
  • White to move

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  • Instead of Kh6, f4 would have been a
  • little easier for white.
  • White to move

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  • White to move

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  • White to move

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  • Wins ...
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  • Had black gone here instead ...
  • White to move

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  • White to move

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      [Next]
  • Wins easily.
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