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  • White played Rxg7+ which wins, but
  • there is a faster way.
  • White to move

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  • Wins by threatening mate and forking
  • two pieces.
  • Black cannot take the White Queen
  • because that would put his king in
  • check.
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  • John Coffey vs. Slow Tea
  • on itsyourturn.com
  • White to move

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  • White to move

4








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  • Moving the king anywhere else is
  • suicidal because it can be easily
  • attacked.
  • White to move

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  • Is winning because of the danger to
  • the black king.
  • For example, if black plays ...
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  • White to move

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  • Threatens the rook and forced
  • checkmate.
  • In fact, checkmate is impossible to
  • avoid.
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