0
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- White played Rxg7+ which wins, but
- there is a faster way.
White to move
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1
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- Wins by threatening mate and forking
- two pieces.
- Black cannot take the White Queen
- because that would put his king in
- check.
|
2
[Next] |
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- John Coffey vs. Slow Tea
- on itsyourturn.com
White to move
|
3
[Next] |
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4
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- Moving the king anywhere else is
- suicidal because it can be easily
- attacked.
White to move
|
5
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- Is winning because of the danger to
- the black king.
- For example, if black plays ...
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6
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|
7
[Next] |
-
- Threatens the rook and forced
- checkmate.
- In fact, checkmate is impossible to
- avoid.
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